terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AccessoryDyeDraw()

void GUIEquipment.AccessoryDyeDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 623 of file GUIEquipment.cs.

624 {
625 int num;
626 do
627 {
628 num = this.accOffset;
629 }
630 while (num == 0);
631 if (num == 0)
632 {
633 }
634 int myPlayer = Main.myPlayer;
635 if (this.accOffset == 0)
636 {
637 }
638 int myPlayer2 = Main.myPlayer;
639 int num2 = this.cursorOver;
640 if (!true)
641 {
642 }
643 if (this.itemOver == 0)
644 {
645 }
648 int itemColumn = guicontrollerEquipment.itemColumn;
650 ItemSlot.SetSelectHighlight(true, scale);
651 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References accOffset, XNAUnityRunner.ControllerModeLocked, cursorOver, PageControllerLayoutDefinition< T >.Instance, GUIControllerEquipment.itemColumn, itemOver, j__TPar, Terraria.Main.myPlayer, and Terraria.UI.ItemSlot.SetSelectHighlight().