terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ArmourDraw()

void GUIEquipment.ArmourDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 216 of file GUIEquipment.cs.

217 {
218 int num = this.cursorOver;
219 if (!true)
220 {
221 }
222 if (this.itemOver == 0)
223 {
224 }
227 int itemColumn = guicontrollerEquipment.itemColumn;
229 ItemSlot.SetSelectHighlight(true, scale);
230 }
class f__AnonymousType0<< Count > j__TPar
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References XNAUnityRunner.ControllerModeLocked, cursorOver, PageControllerLayoutDefinition< T >.Instance, GUIControllerEquipment.itemColumn, itemOver, j__TPar, and Terraria.UI.ItemSlot.SetSelectHighlight().