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static float | GetMouseScrollDelta (bool ignoreEditor=false) |
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static bool | GetMouseButton (int index, bool ignoreEditor=false) |
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static bool | GetMouseButtonUp (int index, bool ignoreEditor=false) |
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static bool | GetMouseButtonDown (int index, bool ignoreEditor=false) |
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static Microsoft.Xna.Framework.Vector2 | AdjustRealScreenForUI (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | AdjustWorldForRealScreen (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | AdjustUIForRealScreen (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | AdjustWorldPositionForUI (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | ScaleUIDirectionForRealScreen (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | ScaleScreenDirectionForWorld (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | ScaleWorldDirectionForScreen (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static Microsoft.Xna.Framework.Vector2 | AdjustScreenPositionForWorld (Microsoft.Xna.Framework.Vector2 inputPosition) |
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static void | SetupRenderingUI (bool renderingUI) |
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static void | print (object message) |
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static implicit | operator bool (Object exists) |
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static Object | Instantiate (Object original, Vector3 position, Quaternion rotation) |
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static Object | Instantiate (Object original) |
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static T | Instantiate< T > (T original) |
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static T | Instantiate< T > (T original, Vector3 position, Quaternion rotation) |
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static void | Destroy (Object obj, [DefaultValue("0.0F")] float t) |
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static void | Destroy (Object obj) |
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static void | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) |
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static void | DestroyImmediate (Object obj) |
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static Object[] | FindObjectsOfType (Type type, bool includeInactive) |
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static void | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) |
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static T[] | FindObjectsOfType< T > () |
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static bool | operator== (Object x, Object y) |
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static bool | operator!= (Object x, Object y) |
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static | XNAUnityRunner () |
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static bool | IsInvoking ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | CancelInvoke ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | Internal_CancelInvokeAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static bool | Internal_IsInvokingAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static void | InvokeDelayed ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) |
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static bool | IsObjectMonoBehaviour ([NotNull("NullExceptionObject")] Object obj) |
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static bool | CompareBaseObjects (Object lhs, Object rhs) |
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static bool | IsNativeObjectAlive (Object o) |
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static void | CheckNullArgument (object arg, string message) |
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static string | ToString (Object obj) |
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static int | GetOffsetOfInstanceIDInCPlusPlusObject () |
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static Object | Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data) |
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static Object | Internal_InstantiateSingle ([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) |
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static string | GetName ([NotNull("NullExceptionObject")] Object obj) |
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static void | SetName ([NotNull("NullExceptionObject")] Object obj, string name) |
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static Object | Internal_InstantiateSingle_Injected (Object data, Vector3 pos, Quaternion rot) |
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Definition at line 11 of file XNAUnityRunner.cs.