terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AccessoryVanityDraw()

void GUIEquipment.AccessoryVanityDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 673 of file GUIEquipment.cs.

674 {
675 int num;
676 do
677 {
678 num = this.accOffset;
679 }
680 while (num == 0);
681 if (num == 0)
682 {
683 }
684 int myPlayer = Main.myPlayer;
685 if (this.accOffset == 0)
686 {
687 }
688 int myPlayer2 = Main.myPlayer;
689 int num2 = this.cursorOver;
690 if (!true)
691 {
692 }
693 if (this.itemOver == 0)
694 {
695 }
698 int itemColumn = guicontrollerEquipment.itemColumn;
700 ItemSlot.SetSelectHighlight(true, scale);
701 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References accOffset, XNAUnityRunner.ControllerModeLocked, cursorOver, PageControllerLayoutDefinition< T >.Instance, GUIControllerEquipment.itemColumn, itemOver, j__TPar, Terraria.Main.myPlayer, and Terraria.UI.ItemSlot.SetSelectHighlight().