terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ UpdateState()

void XNAUnityRunner.MouseStateBackup.UpdateState ( )
inline

Definition at line 983 of file XNAUnityRunner.cs.

984 {
985 if (!true)
986 {
987 }
989 int mouseX = this._mouseX;
990 bool mouseLeft = this._mouseLeft;
991 this._mouseX = 1;
992 this._lastMouseX = mouseX;
993 bool mouseRight = this._mouseRight;
995 this._mouseLeft = true;
996 this._mouseRightRelease = mouseRight;
997 this._mouseRight = true;
998 if (!true)
999 {
1000 }
1001 if (!true)
1002 {
1004 }
1005 }
class f__AnonymousType0<< Count > j__TPar
static MouseState GetState(GameWindow window)
Definition Mouse.cs:10

References XNAUnityRunner.MouseStateBackup._mouseLeft, XNAUnityRunner.MouseStateBackup._mouseRight, XNAUnityRunner.MouseStateBackup._mouseX, Microsoft.Xna.Framework.Input.Mouse.GetState(), j__TPar, and System.state.