46 bool flag = type ==
type2;
50 bool flag3 =
text ==
"Content/TileShader";
57 bool flag6 =
text ==
"Content/ScreenShader";
127 global::UnityEngine.Object @object;
136 while (@
object !=
null);
155 while (extra_arg != 0);
175 while (extra_arg != 0);
196 while (extra_arg != 0);
232 private static global::UnityEngine.Texture2D
Empty
295 string text = asset.ToLower();
298 string text2 =
text.Replace((
char)num, (
char)
num2);
300 bool flag = text2.Contains(
"images/misc/perlin");
301 bool flag2 = text2.Contains(
"images/misc/noise");
302 bool flag3 = text2.Contains(
"images/misc/ripples");
303 bool flag4 = asset.Contains(
"Fonts/");
304 bool flag5 = asset.StartsWith(
"Content/Fonts/Mouse_Text_");
305 bool flag6 = asset.StartsWith(
"Content/Fonts/Death_Text_");
306 bool flag7 = asset.Contains(
"SplashScreens/");
307 string text3 = asset +
"_A";
308 string text4 = asset +
"_P";
313 string text5 = asset +
"_A";
330 string text = asset +
"_" + text2;
363 bool flag =
string.IsNullOrEmpty(
soundEffect.Definition.Id);
433 bool flag =
string.IsNullOrEmpty(this.
loadAsset0);
448 Action<global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D,
int> callback = this.
Callback;
482 public Action<global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D,
int>
Callback;
class f__AnonymousType0<< Count > j__TPar
Action< global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, int > Callback
global::UnityEngine.Texture2D request1
global::UnityEngine.Texture2D request0
global::UnityEngine.Texture2D request2
static ContentManager Instance
Dictionary< string, Microsoft.Xna.Framework.Graphics.Texture2D > _loadedTextures
SpriteFont LoadSpriteFont(string asset)
static void UpdateAysncLoad()
T1 Load< T1 >(string A_1)
SoundEffect LoadSoundEffect(string asset)
static ResourceType ConstructFromUnityResources< ResourceType >(string asset, string asset2, ThreadContentRequest.ObjectCreate2 createFunction)
static void LoadUnityTexturePageAsync(string asset0, string asset1, string asset2, int pageIndex, Action< global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, int > loadedCallback)
static List< ContentManager.TextureLoadEntry > LoadingAssets
static ResourceType LoadUnityResource< ResourceType >(string A_0)
static object CreateTextureAsset(object resource)
static ResourceType ConstructFromUnityResource< ResourceType >(string asset, ThreadContentRequest.ObjectCreate createFunction)
IServiceProvider serviceProvider
void UnloadSourceTextures()
ContentManager(IServiceProvider serviceProvider, string p)
static ContentManager.SourceAssetEntry[] sourceAssets
static bool AsyncLoadStillRequired
static object CreateSoundEffect(object resource)
static object CreateTextureAssets(object resource, object resource2)
static object CreateTextureAssetsWithPal(object resource, object resource2, object resource3)
string< RootDirectory > k__BackingField
IServiceProvider ServiceProvider
List< Microsoft.Xna.Framework.Graphics.Texture2D > _sourceTexturesLoaded
Microsoft.Xna.Framework.Graphics.Texture2D LoadTexture2D(string asset)
static global::UnityEngine.Texture2D emptyTexture
static PixelShader Effect
static ScreenShader Effect
static SpriteEffect Effect
Texture2D(string sourceAsset, int width, int height)
static object ChangeType(object value, TypeCode typeCode, IFormatProvider provider)
static string Combine(string path1, string path2)
static Thread CurrentThread
static void Log(object message)
static void LogError(object message)
static Object Load(string path)
SourceAssetEntry(string asset, int width, int height)