terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ExecuteFrame()

void XNAUnityRunner.ExecuteFrame ( float timeDelta)
inlineprivate

Definition at line 486 of file XNAUnityRunner.cs.

487 {
488 int num = 1;
489 if (num == 0)
490 {
491 }
492 if (num == 0)
493 {
494 }
496 if (num == 0)
497 {
498 }
501 long num2 = 0L;
504 if (num2 != 0L)
505 {
507 }
511 int num3 = 1;
512 if (num3 == 0)
513 {
514 }
515 if (num3 != 0)
516 {
518 }
519 bool keyboardOpen = this.KeyboardOpen;
521 if (keyboardOpen)
522 {
523 global::UnityEngine.Vector3 mousePosition = XNAUnityRunner.MousePosition;
524 return;
525 }
526 int num4 = 1;
527 this.KeyboardOpen = num4 != 0;
528 }
class f__AnonymousType0<< Count > j__TPar
static void UpdateMouse()
static void UpdateMouse()
static DrPlatform.DrPlatformType CurrentPlatform
Definition DrPlatform.cs:26
static void Update()
static bool HasKeyboard
Definition Main.cs:8469
static void LookForNewUsers()
XNAWorldCameraSettings WorldCameraSettings
static global::UnityEngine.Vector3 MousePosition
XNAUICameraSettings UICameraSettings

References XNAUICameraSettings.ApplyCamera(), XNAWorldCameraSettings.ApplyCamera(), DrPlatform.CurrentPlatform, Terraria.Main.HasKeyboard, j__TPar, KeyboardOpen, Microsoft.Xna.Framework.Input.L, UserManagement.LookForNewUsers(), MousePosition, UICameraSettings, KeyboardInput.Update(), DrPlatform.IOS.UpdateMouse(), DrPlatform.PS4.UpdateMouse(), Microsoft.Xna.Framework.Content.ThreadContentRequest.UpdatingLoading(), and WorldCameraSettings.

Referenced by Update().