terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnApplicationPause()

void XNAUnityRunner.OnApplicationPause ( bool pause)
inlineprivate

Definition at line 108 of file XNAUnityRunner.cs.

109 {
110 Game game = this._game;
111 if (game != null)
112 {
113 if (game == null)
114 {
115 }
116 if (game != null)
117 {
118 bool isEditor = Application.isEditor;
122 Game game2 = this._game;
123 bool active = game2._active;
124 long num = 0L;
125 game2._active = active;
126 if (game2 == null)
127 {
128 }
129 if (game2.content.p == null)
130 {
131 }
132 if (num != 0L)
133 {
134 return;
135 }
136 if (this._game != null)
137 {
138 }
139 if (Main.ActivePlayerFileData != null)
140 {
141 Main.ActivePlayerFileData.OnLostFocus();
142 }
143 return;
144 }
145 }
146 }
class f__AnonymousType0<< Count > j__TPar
static DrPlatform.DrPlatformType CurrentPlatform
Definition DrPlatform.cs:26
static PlayerFileData ActivePlayerFileData
Definition Main.cs:2701

References Microsoft.Xna.Framework.Game._active, _game, Terraria.Main.ActivePlayerFileData, DrPlatform.CurrentPlatform, UnityEngine.Application.isEditor, j__TPar, Microsoft.Xna.Framework.Input.L, XBOChatPermissions.Reset(), and XBOOnlinePresencePermissions.Reset().