385 internal void Tick(
float deltaTime)
class f__AnonymousType0<< Count > j__TPar
IServiceProvider serviceProvider
virtual void Update(GameTime gameTime)
GameComponentCollection Components
GraphicsDevice graphicsDevice
static TimeSpan FrameIgnoreTime
static TimeSpan FrameTickTime
GameComponentCollection _components
static TimeSpan FrameClampTickTime
virtual void LoadContent()
static DateTime lastFrameUpdate
void Tick(float deltaTime)
void UnityUpdate(float elapsedTime)
static int frameTimeCounter
static DateTime[] frameTime
static DateTime[] lastFrameTime
void UnityServerUpdate(float elapsedTime)
void UnityServerShutdown()
virtual void Draw(GameTime gameTime)
void initialiseCallBack(object threadContext)
virtual void Initialize()
virtual void UnloadContent()
static GameTime RunGameTime
void UnityServerInitialise()
static void ClearInstances()
static void FinaliseInstances()
static void ClearInstances()
static void BeginUpdate()
static void Sleep(int millisecondsTimeout)
static void FlushBatches()
static void UpdateTrialMode()
static void ProcessAsyncLoad()
static void ServerUpdateFrame()
static void UpdateClientNet()
static void ServerLoopUpdateFrame()
static void ExecuteThreadTime()
static bool PendingAssetUnload()
static void LoadTextureDBs()
static void ActionPendingUnloadAssets(bool fromLowMemory=false)
static TimeSpan FromSeconds(double value)