172 if (tex0 !=
null &&
tex0 ==
null)
177 if (tex1 !=
null &&
tex1 ==
null)
182 if (tex2 !=
null &&
tex2 ==
null)
229 string id2 = this.
Id;
236 string id3 = this.
Id;
class f__AnonymousType0<< Count > j__TPar
Texture2D(string sourceAsset, int width, int height)
static bool _projectileTexturesHigh
global::UnityEngine.Texture2D[] TexturesAlpha
global::UnityEngine.Texture2D[] TexturesPal
static bool GlowTexturesHigh
void LoadCallback(global::UnityEngine.Texture2D tex0, global::UnityEngine.Texture2D tex1, global::UnityEngine.Texture2D tex2, int page)
static bool PendingAssetUnload()
Dictionary< int, TextureAtlasEntry > AtlasEntries
global::UnityEngine.Texture2D[] Textures
global::UnityEngine.Texture2D AltlasPalTexture(int index)
static void SwitchAtlas(int atlas, bool useLowRes)
static bool _environmentTexturesHigh
bool GetTexture(int fileUID, [Out] TextureAtlasDB atlas, [Out] TextureAtlasEntry atlasEntry)
static List< TextureAtlasDB > AltlasDBs
static TextureAtlasDB LoadDB(string id, bool useLowResTextures=false)
static void UnloadAssets()
static bool _characterTexturesHigh
void AddEntry(TextureAtlasEntry entry)
static void LoadTextureDBs()
void LoadTexturesAsync(int index)
static bool CharacterTexturesHigh
global::UnityEngine.Texture2D AltlasAlphaTexture(int index)
static bool _uiTexturesHigh
static bool BackgroundTexturesHigh
static void ActionPendingUnloadAssets(bool fromLowMemory=false)
TextureAtlasDB(string id)
static bool DefaultTexturesHigh
static bool UITexturesHigh
global::UnityEngine.Texture2D AltlasTexture(int index)
static bool _backgroundTexturesHigh
void SetNumberOfAtlasPages(short pages)
static bool EnvironmentTexturesHigh
bool[] TexturesLoadRequested
static bool LoadTexture(string file, [Out] TextureAtlasDB atlas, [Out] TextureAtlasEntry atlasEntry)
static bool _glowTexturesHigh
static bool PendingUnload
static bool ProjectileTexturesHigh
static bool GoreTexturesHigh
static List< TextureAtlasDB.SwitchEntry > pendingSwitches
static bool _goreTexturesHigh
static int Generate(string data)
static bool SupportsTextureFormat(TextureFormat format)