75 public static global::UnityEngine.Object
Load(
string asset)
80 global::UnityEngine.
Object @object;
129 bool flag =
string.IsNullOrEmpty(asset);
142 if (loadRequest !=
null)
166 if (loadRequest5 !=
null)
172 if (createFunction !=
null)
174 global::UnityEngine.Object resource = this.
_resource;
181 if (createFunction2 !=
null)
191 if (createFunction3 !=
null)
class f__AnonymousType0<< Count > j__TPar
static void UpdateAysncLoad()
IAsyncResult BeginInvoke(global::UnityEngine.Object asset, global::UnityEngine.Object asset2, AsyncCallback callback, object @object)
object Invoke(global::UnityEngine.Object asset, global::UnityEngine.Object asset2)
ObjectCreate2(object @object, IntPtr method)
object EndInvoke(IAsyncResult result)
object EndInvoke(IAsyncResult result)
ObjectCreate3(object @object, IntPtr method)
object Invoke(global::UnityEngine.Object asset, global::UnityEngine.Object asset2, global::UnityEngine.Object asset3)
IAsyncResult BeginInvoke(global::UnityEngine.Object asset, global::UnityEngine.Object asset2, global::UnityEngine.Object asset3, AsyncCallback callback, object @object)
object EndInvoke(IAsyncResult result)
object Invoke(global::UnityEngine.Object asset)
ObjectCreate(object @object, IntPtr method)
IAsyncResult BeginInvoke(global::UnityEngine.Object asset, AsyncCallback callback, object @object)
object _constructedObject
ThreadContentRequest(string asset, [Optional] ThreadContentRequest.ObjectCreate createFunction)
static ThreadContentRequest()
ResourceRequest _loadRequest
static global::UnityEngine.Object Load(string asset)
static List< ThreadContentRequest > _activeRequests
ThreadContentRequest.ObjectCreate2 _createFunction2
static ConcurrentQueue< ThreadContentRequest > _pendingRequests
static void UpdatingLoading()
global::UnityEngine.Object _resource2
global::UnityEngine.Object LoadFromMainThread()
ResourceRequest _loadRequest2
global::UnityEngine.Object _resource3
ThreadContentRequest(string asset, string asset2, [Optional] ThreadContentRequest.ObjectCreate2 createFunction)
ThreadContentRequest.ObjectCreate3 _createFunction3
ResourceRequest _loadRequest3
global::UnityEngine.Object _resource
ThreadContentRequest.ObjectCreate _createFunction
ThreadContentRequest(string asset, string asset2, string asset3, [Optional] ThreadContentRequest.ObjectCreate3 createFunction)
static T ConstructOnMainThread< T >(string asset, ThreadContentRequest.ObjectCreate createFunction)
object ConstructFromMainThread()
static void Exit(object obj)
static void Enter(object obj)
static void Sleep(int millisecondsTimeout)
static ResourceRequest LoadAsync(string path)