terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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This is the complete list of members for Microsoft.Xna.Framework.Graphics.SpriteBatch, including all inherited members.
_batcher | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_batchOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_beginCalled | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
_blendState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_depthStencilState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_effect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_firstBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_hasMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastBatchItem | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastViewport | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_projection | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_rasterizerState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_renderMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_sortMode | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_spriteEffect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_spritePass | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_tempRect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_texCoordBR | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_texCoordTL | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
BatchDeffered | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
BatchDefferedHeadInsert | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
Begin(SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, [Optional] BlendState blendState, [Optional] SamplerState samplerState, [Optional] DepthStencilState depthStencilState, [Optional] RasterizerState rasterizerState, [Optional] Effect effect, [Optional] Matrix? transformMatrix, bool defferedBatch=true) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
CheckValid(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
CheckValid(SpriteFont spriteFont, string text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
CheckValid(SpriteFont spriteFont, StringBuilder text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
ClearDrawScale() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
Dispose() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
Disposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
Draw(Texture2D texture, [Optional] Vector2? position, [Optional] Rectangle? destinationRectangle, [Optional] Rectangle? sourceRectangle, [Optional] Vector2? origin, float rotation=0f, [Optional] Vector2? scale, [Optional] Color? color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawStringMultiLineCentre(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawStringMultiLineRight(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
End() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Flush() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
FlushIfNeeded() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinepackage |
forcedDrawOrigin | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
forcedDrawPosition | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
forcedDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
forceDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
ForceDrawScale(float scale, Vector2 origin, Vector2 position) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
graphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
GraphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
GraphicsDeviceResetting() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackagevirtual |
GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackage |
InsertNewBatchItem(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
LastBeginCall | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
Name | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
NeedsHalfPixelOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | packagestatic |
OverloadedEffectPass | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
rightLineElements | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
rightLineLengths | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
rightLineOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
Setup() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
SpriteBatch(GraphicsDevice graphicsDevice) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
SpriteBatch() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivatestatic |
Tag | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
ToString() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
TransformPosition(Vector2 position, Vector2 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |