terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SpriteBatch() [1/2]

Microsoft.Xna.Framework.Graphics.SpriteBatch.SpriteBatch ( GraphicsDevice graphicsDevice)
inline

Definition at line 16 of file SpriteBatch.cs.

17 {
19 SpriteEffect effect = SpriteEffect.Effect;
20 this._spriteEffect = effect;
21 EffectTechnique <CurrentTechnique>k__BackingField = effect.<CurrentTechnique>k__BackingField;
22 long num = 0L;
23 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
25 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteEffect.Effect, Microsoft.Xna.Framework.Graphics.GraphicsResource.graphicsDevice, j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, and System.L.