17 [
Obsolete(
"Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.",
false)]
28 [
Obsolete(
"allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead (UnityUpgradable) -> forceModuleActive")]
43 [
Obsolete(
"forceModuleActive has been deprecated. There is no need to force the module awake as StandaloneInputModule works for all platforms")]
196 if (inputPointerEvent !=
null)
198 GameObject <pointerDrag>k__BackingField =
inputPointerEvent.<pointerDrag>k__BackingField;
200 if (inputPointerEvent2.<dragging>k__BackingField)
202 RaycastResult <pointerCurrentRaycast>k__BackingField =
inputPointerEvent2.<pointerCurrentRaycast>k__BackingField;
218 bool flag =
pointerEvent.<pointerClick>k__BackingField == eventHandler;
219 bool <eligibleForClick>k__BackingField =
pointerEvent.<eligibleForClick>k__BackingField;
220 if (<eligibleForClick>k__BackingField)
222 GameObject <pointerClick>k__BackingField =
pointerEvent.<pointerClick>k__BackingField;
223 if (!<eligibleForClick>k__BackingField)
230 GameObject <pointerDrag>k__BackingField =
pointerEvent.<pointerDrag>k__BackingField;
234 bool <dragging>k__BackingField =
pointerEvent.<dragging>k__BackingField;
235 if (<dragging>k__BackingField)
237 if (!<dragging>k__BackingField)
259 GameObject <pointerEnter>k__BackingField =
pointerEvent.<pointerEnter>k__BackingField;
321 base.ClearSelection();
369 RaycastResult <pointerCurrentRaycast>k__BackingField =
pointerEvent.<pointerCurrentRaycast>k__BackingField;
371 pointerEvent.<eligibleForClick>k__BackingField = num != 0;
372 Vector2 <position>k__BackingField =
pointerEvent.<position>k__BackingField;
373 pointerEvent.<useDragThreshold>k__BackingField = num != 0;
374 pointerEvent.<pressPosition>k__BackingField = <position>k__BackingField;
375 GameObject <pointerEnter>k__BackingField =
pointerEvent.<pointerEnter>k__BackingField;
376 pointerEvent.<pointerEnter>k__BackingField = <pointerCurrentRaycast>k__BackingField;
380 if (<position>k__BackingField ==
null)
384 GameObject <lastPress>k__BackingField =
pointerEvent.<lastPress>k__BackingField;
386 bool flag =
gameObject == <lastPress>k__BackingField;
387 float <clickTime>k__BackingField =
pointerEvent.<clickTime>k__BackingField;
388 int <clickCount>k__BackingField =
pointerEvent.<clickCount>k__BackingField;
482 [
Obsolete(
"This method is no longer checked, overriding it with return true does nothing!")]
492 RaycastResult <pointerCurrentRaycast>k__BackingField = eventData.
buttonData.<pointerCurrentRaycast>k__BackingField;
508 float x =
buttonData5.<scrollDelta>k__BackingField.x;
509 float y =
buttonData5.<scrollDelta>k__BackingField.y;
551 RaycastResult <pointerCurrentRaycast>k__BackingField = buttonData.<pointerCurrentRaycast>k__BackingField;
553 buttonData.<eligibleForClick>k__BackingField = num != 0;
554 Vector2 <position>k__BackingField = buttonData.<position>k__BackingField;
555 buttonData.<useDragThreshold>k__BackingField = num != 0;
556 buttonData.<pressPosition>k__BackingField = <position>k__BackingField;
560 if (<position>k__BackingField ==
null)
564 GameObject <lastPress>k__BackingField = buttonData.<lastPress>k__BackingField;
566 bool flag =
gameObject == <lastPress>k__BackingField;
567 float <clickTime>k__BackingField = buttonData.<clickTime>k__BackingField;
568 int <clickCount>k__BackingField = buttonData.<clickCount>k__BackingField;
629 [
Obsolete(
"Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.",
false)]
class f__AnonymousType0<< Count > j__TPar
bool m_sendNavigationEvents
GameObject m_CurrentSelected
GameObject m_FirstSelected
static float unscaledTime