terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMouseEvent() [2/2]

void UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent ( int id)
inlineprotected

Definition at line 488 of file StandaloneInputModule.cs.

489 {
491 PointerInputModule.MouseButtonEventData eventData = buttonState.m_EventData;
492 RaycastResult <pointerCurrentRaycast>k__BackingField = eventData.buttonData.<pointerCurrentRaycast>k__BackingField;
493 this.m_CurrentFocusedGameObject = <pointerCurrentRaycast>k__BackingField;
494 this.ProcessMousePress(eventData);
495 PointerEventData buttonData = eventData.buttonData;
496 PointerEventData buttonData2 = eventData.buttonData;
499 this.ProcessMousePress(eventData2);
501 PointerEventData buttonData3 = buttonState3.m_EventData.buttonData;
504 this.ProcessMousePress(eventData3);
506 PointerEventData buttonData4 = buttonState5.m_EventData.buttonData;
507 PointerEventData buttonData5 = eventData.buttonData;
508 float x = buttonData5.<scrollDelta>k__BackingField.x;
509 float y = buttonData5.<scrollDelta>k__BackingField.y;
510 RaycastResult <pointerCurrentRaycast>k__BackingField2 = eventData.buttonData.<pointerCurrentRaycast>k__BackingField;
511 PointerEventData buttonData6 = eventData.buttonData;
512 if (!true)
513 {
514 }
515 }
class f__AnonymousType0<< Count > j__TPar
void ProcessMousePress(PointerInputModule.MouseButtonEventData data)

References UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.buttonData, j__TPar, UnityEngine.EventSystems.PointerInputModule.ButtonState.m_EventData, and UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress().