terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 30 of file Component.cs.
Referenced by UnityEngine.UI.Dropdown.Awake(), UnityEngine.UI.Graphic.CacheCanvas(), UnityEngine.UI.Dropdown.CreateDropdownList(), GameObjectExtensions.FindInChildren(), TransformExtensions.FindInParents< T >(), UnityEngine.Component.GetComponentsInChildren< T >(), UnityEngine.Component.GetComponentsInParent< T >(), UnityEngine.EventSystems.ExecuteEvents.GetEventHandler< T >(), DistortionRenderTargetManager.InitialiseCamera(), WaterRenderTargetManager.InitialiseCamera(), UnityEngine.UI.AspectRatioFitter.IsComponentValidOnObject(), UserManagement.LocalUserQuit(), UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild(), UnityEngine.UI.Selectable.Navigate(), UnityEngine.UI.MaskUtilities.Notify2DMaskStateChanged(), UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged(), UnityEngine.UI.Selectable.OnEnable(), UnityEngine.UI.InputField.OnPointerDown(), UnityEngine.UI.Selectable.OnPointerDown(), UnityEngine.UI.Dropdown.DropdownItem.OnPointerEnter(), GameObjectExtensions.Parent(), InControl.InControlInputModule.ProcessMousePress(), UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(), InControl.InControlInputModule.ProcessTouchPress(), UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress(), UnityEngine.EventSystems.TouchInputModule.ProcessTouchPress(), MultiplayerBasicExample.PlayerManager.RemovePlayer(), MultiplayerWithBindingsExample.PlayerManager.RemovePlayer(), UnityEngine.UI.Selectable.Select(), UnityEngine.UI.DefaultControls.SetLayerRecursively(), UnityEngine.UI.Dropdown.SetupTemplate(), UnityEngine.EventSystems.BaseRaycaster.ToString(), UnityEngine.UI.InputField.UpdateLabel(), and UnityEngine.UI.ScrollRect.UpdateOneScrollbarVisibility().