terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMousePress()

void UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress ( PointerInputModule::MouseButtonEventData data)
inlineprotected

Definition at line 547 of file StandaloneInputModule.cs.

548 {
549 PointerEventData buttonData = data.buttonData;
550 PointerEventData.FramePressState buttonState = data.buttonState;
551 RaycastResult <pointerCurrentRaycast>k__BackingField = buttonData.<pointerCurrentRaycast>k__BackingField;
552 int num = 1;
553 buttonData.<eligibleForClick>k__BackingField = num != 0;
554 Vector2 <position>k__BackingField = buttonData.<position>k__BackingField;
555 buttonData.<useDragThreshold>k__BackingField = num != 0;
556 buttonData.<pressPosition>k__BackingField = <position>k__BackingField;
557 if (!true)
558 {
559 }
560 if (<position>k__BackingField == null)
561 {
562 }
563 float unscaledTime = Time.unscaledTime;
564 GameObject <lastPress>k__BackingField = buttonData.<lastPress>k__BackingField;
565 GameObject gameObject;
566 bool flag = gameObject == <lastPress>k__BackingField;
567 float <clickTime>k__BackingField = buttonData.<clickTime>k__BackingField;
568 int <clickCount>k__BackingField = buttonData.<clickCount>k__BackingField;
569 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31

References UnityEngine.Component.gameObject, and UnityEngine.Time.unscaledTime.

Referenced by UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent().