548 {
549 PointerEventData buttonData = data.buttonData;
551 RaycastResult <pointerCurrentRaycast>k__BackingField = buttonData.<pointerCurrentRaycast>k__BackingField;
552 int num = 1;
553 buttonData.<eligibleForClick>k__BackingField = num != 0;
554 Vector2 <position>k__BackingField = buttonData.<position>k__BackingField;
555 buttonData.<useDragThreshold>k__BackingField = num != 0;
556 buttonData.<pressPosition>k__BackingField = <position>k__BackingField;
557 if (!true)
558 {
559 }
560 if (<position>k__BackingField == null)
561 {
562 }
563 float unscaledTime =
Time.unscaledTime;
564 GameObject <lastPress>k__BackingField = buttonData.<lastPress>k__BackingField;
566 bool flag =
gameObject == <lastPress>k__BackingField;
567 float <clickTime>k__BackingField = buttonData.<clickTime>k__BackingField;
568 int <clickCount>k__BackingField = buttonData.<clickCount>k__BackingField;
569 }
class f__AnonymousType0<< Count > j__TPar