terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateModule()

override void UnityEngine.EventSystems.StandaloneInputModule.UpdateModule ( )
inlinevirtual

Reimplemented from UnityEngine.EventSystems.BaseInputModule.

Definition at line 186 of file StandaloneInputModule.cs.

187 {
188 if (this.m_EventSystem.m_HasFocus)
189 {
190 Vector2 mousePosition = this.m_MousePosition;
191 this.m_LastMousePosition = mousePosition;
192 BaseInput input = base.input;
193 return;
194 }
195 PointerEventData inputPointerEvent = this.m_InputPointerEvent;
196 if (inputPointerEvent != null)
197 {
198 GameObject <pointerDrag>k__BackingField = inputPointerEvent.<pointerDrag>k__BackingField;
199 PointerEventData inputPointerEvent2 = this.m_InputPointerEvent;
200 if (inputPointerEvent2.<dragging>k__BackingField)
201 {
202 RaycastResult <pointerCurrentRaycast>k__BackingField = inputPointerEvent2.<pointerCurrentRaycast>k__BackingField;
203 }
204 }
205 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.EventSystems.BaseInputModule.input, j__TPar, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, UnityEngine.EventSystems.EventSystem.m_HasFocus, UnityEngine.EventSystems.StandaloneInputModule.m_InputPointerEvent, and UnityEngine.EventSystems.StandaloneInputModule.m_MousePosition.