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| static void | Execute (IPointerMoveHandler handler, BaseEventData eventData) |
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| static void | Execute (IPointerEnterHandler handler, BaseEventData eventData) |
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| static void | Execute (IPointerExitHandler handler, BaseEventData eventData) |
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| static void | Execute (IPointerDownHandler handler, BaseEventData eventData) |
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| static void | Execute (IPointerUpHandler handler, BaseEventData eventData) |
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| static void | Execute (IPointerClickHandler handler, BaseEventData eventData) |
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| static void | Execute (IInitializePotentialDragHandler handler, BaseEventData eventData) |
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| static void | Execute (IBeginDragHandler handler, BaseEventData eventData) |
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| static void | Execute (IDragHandler handler, BaseEventData eventData) |
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| static void | Execute (IEndDragHandler handler, BaseEventData eventData) |
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| static void | Execute (IDropHandler handler, BaseEventData eventData) |
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| static void | Execute (IScrollHandler handler, BaseEventData eventData) |
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| static void | Execute (IUpdateSelectedHandler handler, BaseEventData eventData) |
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| static void | Execute (ISelectHandler handler, BaseEventData eventData) |
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| static void | Execute (IDeselectHandler handler, BaseEventData eventData) |
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| static void | Execute (IMoveHandler handler, BaseEventData eventData) |
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| static void | Execute (ISubmitHandler handler, BaseEventData eventData) |
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| static void | Execute (ICancelHandler handler, BaseEventData eventData) |
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| static void | GetEventChain (GameObject root, IList< Transform > eventChain) |
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| static bool | ShouldSendToComponent< T > (Component component) |
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| static void | GetEventList< T > (GameObject go, IList< IEventSystemHandler > results) |
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| static | ExecuteEvents () |
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Definition at line 8 of file ExecuteEvents.cs.