terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AbstractEventData.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.EventSystems
4
{
5
// Token: 0x02000091 RID: 145
6
public
abstract
class
AbstractEventData
7
{
8
// Token: 0x06000585 RID: 1413 RVA: 0x00010F88 File Offset: 0x0000F188
9
public
virtual
void
Reset
()
10
{
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}
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// Token: 0x06000586 RID: 1414 RVA: 0x00010F98 File Offset: 0x0000F198
14
public
virtual
void
Use
()
15
{
16
this.m_Used
=
true
;
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}
18
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// Token: 0x1700016B RID: 363
20
// (get) Token: 0x06000587 RID: 1415 RVA: 0x00010FAC File Offset: 0x0000F1AC
21
public
virtual
bool
used
22
{
23
get
24
{
25
return
this.
m_Used
;
26
}
27
}
28
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// Token: 0x06000588 RID: 1416 RVA: 0x00010FC0 File Offset: 0x0000F1C0
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protected
AbstractEventData
()
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{
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}
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// Token: 0x04000289 RID: 649
35
protected
bool
m_Used
;
36
}
37
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.EventSystems.AbstractEventData.Use
virtual void Use()
Definition
AbstractEventData.cs:14
UnityEngine.EventSystems.AbstractEventData.AbstractEventData
AbstractEventData()
Definition
AbstractEventData.cs:30
UnityEngine.EventSystems.AbstractEventData.Reset
virtual void Reset()
Definition
AbstractEventData.cs:9
UnityEngine.EventSystems.AbstractEventData.used
virtual bool used
Definition
AbstractEventData.cs:22
UnityEngine.EventSystems.AbstractEventData.m_Used
bool m_Used
Definition
AbstractEventData.cs:35
UnityEngine.EventSystems.AbstractEventData
Definition
AbstractEventData.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.EventSystems
Definition
AbstractEventData.cs:4
source
UnityEngine.UI
UnityEngine
EventSystems
AbstractEventData.cs
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1.10.0