terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AddComponentMenu.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
5
// Token: 0x020000B0 RID: 176
6
public
sealed
class
AddComponentMenu
:
Attribute
7
{
8
// Token: 0x0600031F RID: 799 RVA: 0x000068C4 File Offset: 0x00004AC4
9
public
AddComponentMenu
(
string
menuName
)
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{
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this.m_AddComponentMenu
=
menuName
;
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}
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// Token: 0x06000320 RID: 800 RVA: 0x000068E0 File Offset: 0x00004AE0
15
public
AddComponentMenu
(
string
menuName
,
int
order)
16
{
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this.m_AddComponentMenu
=
menuName
;
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}
19
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// Token: 0x0400036D RID: 877
21
private
string
m_AddComponentMenu
;
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// Token: 0x0400036E RID: 878
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private
int
m_Ordering
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.AddComponentMenu.AddComponentMenu
AddComponentMenu(string menuName)
Definition
AddComponentMenu.cs:9
UnityEngine.AddComponentMenu.m_AddComponentMenu
string m_AddComponentMenu
Definition
AddComponentMenu.cs:21
UnityEngine.AddComponentMenu.AddComponentMenu
AddComponentMenu(string menuName, int order)
Definition
AddComponentMenu.cs:15
UnityEngine.AddComponentMenu.m_Ordering
int m_Ordering
Definition
AddComponentMenu.cs:24
UnityEngine.AddComponentMenu
Definition
AddComponentMenu.cs:7
System
Definition
__ComObject.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
AddComponentMenu.cs
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1.10.0