222 [
Obsolete(
"Use either pointerCurrentRaycast.worldPosition or pointerPressRaycast.worldPosition")]
243 [
Obsolete(
"Use either pointerCurrentRaycast.worldNormal or pointerPressRaycast.worldNormal")]
class f__AnonymousType0<< Count > j__TPar
int< pointerId > k__BackingField
int< clickCount > k__BackingField
bool< dragging > k__BackingField
RaycastResult pointerCurrentRaycast
float< altitudeAngle > k__BackingField
Vector2< radius > k__BackingField
GameObject< pointerClick > k__BackingField
bool< useDragThreshold > k__BackingField
GameObject m_PointerPress
Vector2< delta > k__BackingField
float< twist > k__BackingField
PointerEventData(EventSystem eventSystem)
Vector3< worldNormal > k__BackingField
RaycastResult< pointerPressRaycast > k__BackingField
Vector3< worldPosition > k__BackingField
PointerEventData.InputButton< button > k__BackingField
float< azimuthAngle > k__BackingField
float< pressure > k__BackingField
GameObject< lastPress > k__BackingField
bool< eligibleForClick > k__BackingField
Vector2< pressPosition > k__BackingField
GameObject< rawPointerPress > k__BackingField
Vector2< position > k__BackingField
override string ToString()
List< GameObject > hovered
float< clickTime > k__BackingField
RaycastResult pointerPressRaycast
GameObject< pointerEnter > k__BackingField
Vector2< radiusVariance > k__BackingField
PointerEventData.InputButton button
GameObject rawPointerPress
bool< reentered > k__BackingField
GameObject< pointerDrag > k__BackingField
Vector2< scrollDelta > k__BackingField
RaycastResult< pointerCurrentRaycast > k__BackingField
float< tangentialPressure > k__BackingField
bool< fullyExited > k__BackingField