terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 453 of file StandaloneInputModule.cs.
References UnityEngine.EventSystems.StandaloneInputModule.GetRawMoveVector(), UnityEngine.EventSystems.StandaloneInputModule.inputActionsPerSecond, j__TPar, UnityEngine.EventSystems.BaseInputModule.m_AxisEventData, UnityEngine.EventSystems.StandaloneInputModule.m_ConsecutiveMoveCount, UnityEngine.EventSystems.EventSystem.m_CurrentSelected, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, UnityEngine.EventSystems.StandaloneInputModule.m_InputActionsPerSecond, UnityEngine.EventSystems.StandaloneInputModule.m_LastMoveVector, UnityEngine.EventSystems.StandaloneInputModule.m_PrevActionTime, UnityEngine.EventSystems.StandaloneInputModule.m_RepeatDelay, UnityEngine.EventSystems.StandaloneInputModule.repeatDelay, UnityEngine.Time.unscaledTime, UnityEngine.Vector2.x, and UnityEngine.Vector2.y.
Referenced by UnityEngine.EventSystems.StandaloneInputModule.Process().