terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SendMoveEventToSelectedObject()

bool UnityEngine.EventSystems.StandaloneInputModule.SendMoveEventToSelectedObject ( )
inlineprotected

Definition at line 453 of file StandaloneInputModule.cs.

454 {
455 float unscaledTime = Time.unscaledTime;
457 float x = this.m_LastMoveVector.x;
458 float y = this.m_LastMoveVector.y;
460 float prevActionTime = this.m_PrevActionTime;
461 float repeatDelay = this.m_RepeatDelay;
464 AxisEventData axisEventData = this.m_AxisEventData;
466 if (!true)
467 {
468 }
470 bool flag;
471 return flag;
472 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.EventSystems.StandaloneInputModule.GetRawMoveVector(), UnityEngine.EventSystems.StandaloneInputModule.inputActionsPerSecond, j__TPar, UnityEngine.EventSystems.BaseInputModule.m_AxisEventData, UnityEngine.EventSystems.StandaloneInputModule.m_ConsecutiveMoveCount, UnityEngine.EventSystems.EventSystem.m_CurrentSelected, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, UnityEngine.EventSystems.StandaloneInputModule.m_InputActionsPerSecond, UnityEngine.EventSystems.StandaloneInputModule.m_LastMoveVector, UnityEngine.EventSystems.StandaloneInputModule.m_PrevActionTime, UnityEngine.EventSystems.StandaloneInputModule.m_RepeatDelay, UnityEngine.EventSystems.StandaloneInputModule.repeatDelay, UnityEngine.Time.unscaledTime, UnityEngine.Vector2.x, and UnityEngine.Vector2.y.

Referenced by UnityEngine.EventSystems.StandaloneInputModule.Process().