368 {
369 RaycastResult <pointerCurrentRaycast>k__BackingField =
pointerEvent.<pointerCurrentRaycast>k__BackingField;
370 int num = 1;
371 pointerEvent.<eligibleForClick>k__BackingField = num != 0;
372 Vector2 <position>k__BackingField =
pointerEvent.<position>k__BackingField;
373 pointerEvent.<useDragThreshold>k__BackingField = num != 0;
374 pointerEvent.<pressPosition>k__BackingField = <position>k__BackingField;
375 GameObject <pointerEnter>k__BackingField =
pointerEvent.<pointerEnter>k__BackingField;
376 pointerEvent.<pointerEnter>k__BackingField = <pointerCurrentRaycast>k__BackingField;
377 if (!true)
378 {
379 }
380 if (<position>k__BackingField == null)
381 {
382 }
383 float unscaledTime =
Time.unscaledTime;
384 GameObject <lastPress>k__BackingField =
pointerEvent.<lastPress>k__BackingField;
386 bool flag =
gameObject == <lastPress>k__BackingField;
387 float <clickTime>k__BackingField =
pointerEvent.<clickTime>k__BackingField;
388 int <clickCount>k__BackingField =
pointerEvent.<clickCount>k__BackingField;
389 }
class f__AnonymousType0<< Count > j__TPar