terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ProcessTouchPress()

void UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress ( PointerEventData pointerEvent,
bool pressed,
bool released )
inlineprotected

Definition at line 367 of file StandaloneInputModule.cs.

368 {
369 RaycastResult <pointerCurrentRaycast>k__BackingField = pointerEvent.<pointerCurrentRaycast>k__BackingField;
370 int num = 1;
371 pointerEvent.<eligibleForClick>k__BackingField = num != 0;
372 Vector2 <position>k__BackingField = pointerEvent.<position>k__BackingField;
373 pointerEvent.<useDragThreshold>k__BackingField = num != 0;
374 pointerEvent.<pressPosition>k__BackingField = <position>k__BackingField;
375 GameObject <pointerEnter>k__BackingField = pointerEvent.<pointerEnter>k__BackingField;
376 pointerEvent.<pointerEnter>k__BackingField = <pointerCurrentRaycast>k__BackingField;
377 if (!true)
378 {
379 }
380 if (<position>k__BackingField == null)
381 {
382 }
383 float unscaledTime = Time.unscaledTime;
384 GameObject <lastPress>k__BackingField = pointerEvent.<lastPress>k__BackingField;
385 GameObject gameObject;
386 bool flag = gameObject == <lastPress>k__BackingField;
387 float <clickTime>k__BackingField = pointerEvent.<clickTime>k__BackingField;
388 int <clickCount>k__BackingField = pointerEvent.<clickCount>k__BackingField;
389 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31

References UnityEngine.Component.gameObject, j__TPar, and UnityEngine.Time.unscaledTime.