terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReleaseMouse()

void UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse ( PointerEventData pointerEvent,
GameObject currentOverGo )
inlineprivate

Definition at line 208 of file StandaloneInputModule.cs.

209 {
210 GameObject pointerPress = pointerEvent.m_PointerPress;
211 if (!true)
212 {
213 }
214 if (!true)
215 {
216 }
217 GameObject eventHandler = ExecuteEvents.GetEventHandler(currentOverGo);
218 bool flag = pointerEvent.<pointerClick>k__BackingField == eventHandler;
219 bool <eligibleForClick>k__BackingField = pointerEvent.<eligibleForClick>k__BackingField;
220 if (<eligibleForClick>k__BackingField)
221 {
222 GameObject <pointerClick>k__BackingField = pointerEvent.<pointerClick>k__BackingField;
223 if (!<eligibleForClick>k__BackingField)
224 {
225 }
226 if (!true)
227 {
228 }
229 }
230 GameObject <pointerDrag>k__BackingField = pointerEvent.<pointerDrag>k__BackingField;
231 if (!true)
232 {
233 }
234 bool <dragging>k__BackingField = pointerEvent.<dragging>k__BackingField;
235 if (<dragging>k__BackingField)
236 {
237 if (!<dragging>k__BackingField)
238 {
239 }
240 if (!true)
241 {
242 }
243 }
244 GameObject <pointerDrag>k__BackingField2 = pointerEvent.<pointerDrag>k__BackingField;
245 if (!true)
246 {
247 }
248 bool <dragging>k__BackingField2 = pointerEvent.<dragging>k__BackingField;
249 if (<dragging>k__BackingField2)
250 {
251 GameObject <pointerDrag>k__BackingField3 = pointerEvent.<pointerDrag>k__BackingField;
252 if (!<dragging>k__BackingField2)
253 {
254 }
255 if (!true)
256 {
257 }
258 }
259 GameObject <pointerEnter>k__BackingField = pointerEvent.<pointerEnter>k__BackingField;
260 if (!true)
261 {
262 }
263 bool flag2 = currentOverGo != <pointerEnter>k__BackingField;
264 base.HandlePointerExitAndEnter(pointerEvent, currentOverGo);
266 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.