209 {
211 if (!true)
212 {
213 }
214 if (!true)
215 {
216 }
217 GameObject eventHandler = ExecuteEvents.GetEventHandler(
currentOverGo);
218 bool flag =
pointerEvent.<pointerClick>k__BackingField == eventHandler;
219 bool <eligibleForClick>k__BackingField =
pointerEvent.<eligibleForClick>k__BackingField;
220 if (<eligibleForClick>k__BackingField)
221 {
222 GameObject <pointerClick>k__BackingField =
pointerEvent.<pointerClick>k__BackingField;
223 if (!<eligibleForClick>k__BackingField)
224 {
225 }
226 if (!true)
227 {
228 }
229 }
230 GameObject <pointerDrag>k__BackingField =
pointerEvent.<pointerDrag>k__BackingField;
231 if (!true)
232 {
233 }
234 bool <dragging>k__BackingField =
pointerEvent.<dragging>k__BackingField;
235 if (<dragging>k__BackingField)
236 {
237 if (!<dragging>k__BackingField)
238 {
239 }
240 if (!true)
241 {
242 }
243 }
245 if (!true)
246 {
247 }
250 {
253 {
254 }
255 if (!true)
256 {
257 }
258 }
259 GameObject <pointerEnter>k__BackingField =
pointerEvent.<pointerEnter>k__BackingField;
260 if (!true)
261 {
262 }
266 }
class f__AnonymousType0<< Count > j__TPar