terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FormerlySerializedAsAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
4
namespace
UnityEngine.Serialization
5
{
6
// Token: 0x02000127 RID: 295
7
[
RequiredByNativeCode
]
8
[
AttributeUsage
(
AttributeTargets
.Field, AllowMultiple =
true
, Inherited =
false
)]
9
public
class
FormerlySerializedAsAttribute
:
Attribute
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{
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// Token: 0x060005E6 RID: 1510 RVA: 0x0000A7E4 File Offset: 0x000089E4
12
public
FormerlySerializedAsAttribute
(
string
oldName
)
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{
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this.m_oldName
=
oldName
;
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}
16
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// Token: 0x040004E9 RID: 1257
18
private
string
m_oldName
;
19
}
20
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.Serialization.FormerlySerializedAsAttribute.m_oldName
string m_oldName
Definition
FormerlySerializedAsAttribute.cs:18
UnityEngine.Serialization.FormerlySerializedAsAttribute.FormerlySerializedAsAttribute
FormerlySerializedAsAttribute(string oldName)
Definition
FormerlySerializedAsAttribute.cs:12
UnityEngine.Serialization.FormerlySerializedAsAttribute
Definition
FormerlySerializedAsAttribute.cs:10
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Serialization
Definition
FormerlySerializedAsAttribute.cs:5
source
UnityEngine.CoreModule
UnityEngine
Serialization
FormerlySerializedAsAttribute.cs
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1.10.0