void PrepareARenderTarget_AndListenToEvents(ref RenderTarget2D target, GraphicsDevice device, int neededWidth, int neededHeight, RenderTargetUsage usage)
void PrepareARenderTarget_WithoutListeningToEvents(ref RenderTarget2D target, GraphicsDevice device, int neededWidth, int neededHeight, RenderTargetUsage usage)
override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
void DrawTheContent(SpriteBatch spriteBatch)
static Effect pixelShader