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| RenderTarget2D (GraphicsDevice graphicsDevice, int width, int height, [MarshalAs(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) |
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| RenderTarget2D (GraphicsDevice graphicsDevice, int width, int height, [MarshalAs(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat) |
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| RenderTarget2D (GraphicsDevice graphicsDevice, int width, int height) |
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void | SaveAsJpeg (Stream stream, int width, int height) |
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void | SaveAsPng (Stream stream, int width, int height) |
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void | SetData< T > (T[] data) |
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void | SetData< T > (T[] data, int startIndex, int elementCount) |
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void | SetData< T > (int level, Rectangle? rect, T[] data, int startIndex, int elementCount) |
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void | GetData< T > (T[] data) |
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void | GetData< T > (T[] data, int startIndex, int elementCount) |
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void | GetData< T > (int level, Rectangle? rect, T[] data, int startIndex, int elementCount) |
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virtual void | Dispose () |
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override string | ToString () |
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static unsafe void | CopyData< T > (void *pData, int pitch, T[] data, int dataIndex, int elementCount, _D3DSURFACE_DESC *pSurface, uint dwLockWidth, uint dwLockHeight, [MarshalAs(UnmanagedType.U1)] bool isSetting) |
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static unsafe Texture2D | GetManagedObject (IDirect3DTexture9 *pInterface, GraphicsDevice pDevice, uint pool) |
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static byte | GetExpectedByteSizeFromFormat (_D3DFORMAT format) |
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static unsafe void | GetAndValidateSizes< T > (_D3DSURFACE_DESC *pSurface, uint *pdwFormatSize, uint *pdwElementSize) |
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static unsafe void | GetAndValidateRect (_D3DSURFACE_DESC *__unnamed000, uint *pdwLockWidth, uint *pdwLockHeight, Rectangle? rect) |
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static unsafe void | ValidateTotalSize (_D3DSURFACE_DESC *__unnamed000, uint dwLockWidth, uint dwLockHeight, uint dwFormatSize, uint dwElementSize, uint elementCount) |
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static bool | CheckCompressedTexture (_D3DFORMAT format) |
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static unsafe void | SwapBgr (void *pDest, void *pSrc, uint dwSize) |
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static bool | IsPowerOfTwo (uint dwNumber) |
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void | _007ERenderTarget2D () |
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int IGraphicsResource. | SaveDataForRecreation () |
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int IGraphicsResource. | RecreateAndPopulateObject () |
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void IGraphicsResource. | ReleaseNativeObject ([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource) |
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void IDynamicGraphicsResource. | SetContentLost ([MarshalAs(UnmanagedType.U1)] bool isContentLost) |
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unsafe void | CopyData< T > (int level, Rectangle? rect, T[] data, int startIndex, int elementCount, uint options, [MarshalAs(UnmanagedType.U1)] bool isSetting) |
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void | SaveAsImage (Stream stream, SharedConstants.XnaImageFormat __unnamed001, int width, int height) |
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Color[] | GetDataAsColor< T > (Converter< T, Color > toColor) |
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Color[] | GetDataAsColor< T > () |
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void | OnObjectCreation () |
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void | _0021Texture2D () |
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void | _007ETexture2D () |
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void | _0021GraphicsResource () |
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void | _007EGraphicsResource () |
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Definition at line 8 of file RenderTarget2D.cs.
The documentation for this class was generated from the following file: