Terraria v1.4.4.9
Terraria source code documentation
|
|
inline |
Definition at line 84 of file EffectPass.cs.
References Microsoft.Xna.Framework.Graphics.Effect._currentTechnique, Microsoft.Xna.Framework.Graphics.EffectPass._index, Microsoft.Xna.Framework.Graphics.EffectTechnique._parent, Microsoft.Xna.Framework.Graphics.GraphicsDevice._profileCapabilities, Microsoft.Xna.Framework.Graphics.EffectPass._stateFlags, Microsoft.Xna.Framework.Graphics.EffectPass._technique, Microsoft.Xna.Framework.Graphics.GraphicsDevice.activePass, Microsoft.Xna.Framework.Helpers.CheckDisposed(), Microsoft.Xna.Framework.Graphics.EffectPass.EndPass(), Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(), Microsoft.Xna.Framework.Graphics.GraphicsResource.GraphicsDevice, Microsoft.Xna.Framework.FrameworkResources.NotCurrentTechnique, Microsoft.Xna.Framework.Graphics.Effect.OnApply(), Microsoft.Xna.Framework.Graphics.Effect.pComPtr, Microsoft.Xna.Framework.FrameworkResources.ProfileVertexTextureFormatNotSupported, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pStateTracker, Microsoft.Xna.Framework.Graphics.EffectPass.SyncEffectState(), and Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException().
Referenced by Terraria.Graphics.Shaders.ShaderData.Apply(), and Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest().