88 for (
int i = 0; i < 58; i++)
92 for (
int j = 0; j < player.
armor.Length; j++)
96 for (
int k = 0; k < player.
dye.Length; k++)
100 for (
int l = 0; l < player.
miscEquips.Length; l++)
104 for (
int m = 0; m < player.
miscDyes.Length; m++)
108 for (
int n = 0; n < player.
bank.
item.Length; n++)
112 for (
int num = 0; num < player.
bank2.
item.Length; num++)
116 for (
int num2 = 0; num2 < player.
bank3.
item.Length; num2++)
120 for (
int num3 = 0; num3 < player.
bank4.
item.Length; num3++)
124 for (
int num4 = 0; num4 < player.
Loadouts.Length; num4++)
127 for (
int num5 = 0; num5 < armor.Length; num5++)
132 for (
int num6 = 0; num6 < armor.Length; num6++)
154 for (
int num7 = 0; num7 < player.
armor.Length; num7++)
171 for (
int num8 = 0; num8 < 10; num8++)
199 for (
int i = 0; i < 255; i++)
238 if ((context == 10 || context == 11) && item.wingSlot > 0)
250 if (context != 12 && context != 33)
254 for (
int i = 0; i < 10; i++)
261 for (
int j = 0; j < player.
miscDyes.Length; j++)
309 Main.
Achievements.GetCondition(
"FLY_A_KITE_ON_A_WINDY_DAY",
"Use").Complete();
330 Main.
Achievements.GetCondition(
"ITS_GETTING_HOT_IN_HERE",
"Reach").Complete();
345 Main.
Achievements.GetCondition(
"TALK_TO_NPC_AT_MAX_HAPPINESS",
"Do").Complete();
360 Main.
Achievements.GetCondition(
"DRINK_BOTTLED_WATER_WHILE_DROWNING",
"Use").Complete();
408 if (justKilled == 125 || justKilled == 126)
417 if (justKilled == 134)
426 if (justKilled == 127)
static void HandleNurseService(int coinsSpent)
static void CheckMechaMayhem(int justKilled=-1)
static void HandleMining()
static void NotifyNPCKilled(NPC npc)
static void NotifyProgressionEvent(int eventID)
static bool CurrentlyMining
static void HandleAnglerService()
static ItemPickupEvent OnItemPickup
static void HandleSpecialEvent(Player player, int eventID)
static void NotifyItemCraft(Recipe recipe)
static ItemCraftEvent OnItemCraft
delegate void NPCKilledEvent(Player player, short npcId)
delegate void TileDestroyedEvent(Player player, ushort tileId)
delegate void ItemPickupEvent(Player player, short itemId, int count)
static void HandleRunning(float pixelsMoved)
static ProgressionEventEvent OnProgressionEvent
delegate void ProgressionEventEvent(int eventID)
static void NotifyItemPickup(Player player, Item item)
static void HandleOnEquip(Player player, Item item, int context)
delegate void ItemCraftEvent(short itemId, int count)
static void NotifyNPCKilledDirect(Player player, int npcNetID)
static void OnPlayerEnteredWorld(Player player)
static void NotifyTileDestroyed(Player player, ushort tile)
static NPCKilledEvent OnNPCKilled
static TileDestroyedEvent OnTileDestroyed
static void NotifyItemPickup(Player player, Item item, int customStack)
static AchievementManager Achievements
static bool AnyNPCs(int Type)
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
bool unlockedBiomeTorches
EquipmentLoadout[] Loadouts
bool IsItemSlotUnlockedAndUsable(int slot)
static void CheckAchievement_RealEstateAndTownSlimes()