static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)
 
static Asset< DynamicSpriteFont > MouseText
 
List< PlayerOnScreenCache > _playerOnScreenCache
 
static void GetDistance(int testWidth, int testHeight, Vector2 testPosition, Player localPlayer, DynamicSpriteFont font, Player player, string nameToShow, out Vector2 namePlatePos, out float namePlateDist, out Vector2 measurement)
 
List< PlayerOffScreenCache > _playerOffScreenCache
 
static SpriteBatch spriteBatch
 
static Vector2 screenPosition
 
static byte mouseTextColor
 
static Matrix UIScaleMatrix
 
static SpriteViewMatrix GameViewMatrix
 
static int teamNamePlateDistance
 
static Microsoft.Xna.Framework.Color[] teamColor
 
static MapHeadRenderer MapPlayerRenderer
 
static Microsoft.Xna.Framework.Color GetPlayerHeadBordersColor(Player plr)
 
static Vector2 DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, float rotation, Vector2 origin, Vector2 baseScale, out int hoveredSnippet, float maxWidth=-1f, float spread=2f)
 
PlayerOffScreenCache(string name, Vector2 pos, Color color, Vector2 npDistPos, string npDist, Player thePlayer, Vector2 theMeasurement)
 
void DrawPlayerName_WhenPlayerIsOnScreen(SpriteBatch spriteBatch)
 
PlayerOnScreenCache(string name, Vector2 pos, Color color)