Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ GetPlayerHeadBordersColor()

static Microsoft.Xna.Framework.Color Terraria.Main.GetPlayerHeadBordersColor ( Player plr)
inlinestatic

Definition at line 53640 of file Main.cs.

53641 {
53642 if (plr.ghost || plr.dead)
53643 {
53645 }
53646 if (plr.whoAmI == myPlayer)
53647 {
53648 return teamColor[plr.team];
53649 }
53650 if (plr.hostile && (plr.team != LocalPlayer.team || plr.team == 0))
53651 {
53653 }
53654 return teamColor[plr.team];
53655 }
static int myPlayer
Definition Main.cs:1801
static Microsoft.Xna.Framework.Color[] teamColor
Definition Main.cs:1276
static Player LocalPlayer
Definition Main.cs:2829
static Color Transparent
Definition Color.cs:76

References Terraria.Main.LocalPlayer, Terraria.Main.myPlayer, Terraria.Main.teamColor, and Microsoft.Xna.Framework.Color.Transparent.

Referenced by Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw(), Terraria.Main.DrawMap(), and Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.DrawPlayerHead().