143 Vector2 vector2 = vector * 0.5f;
Matrix _normalizedTransformationMatrix
Matrix NormalizedTransformationmatrix
SpriteViewMatrix(GraphicsDevice graphicsDevice)
bool _overrideSystemViewport
void SetViewportOverride(Viewport viewport)
Matrix TransformationMatrix
GraphicsDevice _graphicsDevice
Matrix _transformationMatrix
void ClearViewportOverride()
static Matrix CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNearPlane, float zFarPlane)
static Matrix Invert(Matrix matrix)
static Matrix CreateTranslation(Vector3 position)
static Matrix CreateScale(float xScale, float yScale, float zScale)