Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayerDistance()

void Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.DrawPlayerDistance ( SpriteBatch spriteBatch)
inline

Definition at line 95 of file NewMultiplayerClosePlayersOverlay.cs.

96 {
97 float num = 0.85f;
98 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X - 2f, distanceDrawPosition.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
99 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X + 2f, distanceDrawPosition.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
100 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X, distanceDrawPosition.Y - 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
101 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X, distanceDrawPosition.Y + 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
102 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, distanceDrawPosition, namePlateColor, 0f, default(Vector2), num, SpriteEffects.None, 0f);
103 }
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)

References Microsoft.Xna.Framework.Color.Black, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.distanceDrawPosition, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.distanceString, ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), Terraria.GameContent.FontAssets.MouseText, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.namePlateColor, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.