static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
void InternalDraw(string text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, float rotation, Vector2 origin, ref Vector2 scale, SpriteEffects spriteEffects, float depth)