Terraria v1.4.4.9
Terraria source code documentation
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Implements Microsoft.Xna.Framework.Graphics.IGraphicsResource.
Definition at line 419 of file Texture3D.cs.
References Microsoft.Xna.Framework.Graphics.Texture3D._depth, Microsoft.Xna.Framework.Graphics.Texture._format, Microsoft.Xna.Framework.Graphics.Texture3D._height, Microsoft.Xna.Framework.Graphics.GraphicsResource._internalHandle, Microsoft.Xna.Framework.Graphics.Texture._levelCount, Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.Graphics.Texture3D._width, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.AddTrackedObject(), Microsoft.Xna.Framework.Graphics.Texture.alreadyRecreated, Microsoft.Xna.Framework.Graphics.Texture3D.CleanupSavedData(), Microsoft.Xna.Framework.Graphics.Texture3D.CopyOrRestoreData(), Microsoft.Xna.Framework.Graphics.Texture.CreateStateWrapper(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.Texture3D.pComPtr, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.Resources.
Referenced by Microsoft.Xna.Framework.Graphics.Texture3D.RecreateAndPopulateObject().