Terraria v1.4.4.9
Terraria source code documentation
|
|
inlinepackagevirtual |
Implements Microsoft.Xna.Framework.Graphics.IGraphicsResource.
Reimplemented in Microsoft.Xna.Framework.Graphics.RenderTarget2D, and Microsoft.Xna.Framework.Graphics.RenderTarget2D.
Definition at line 705 of file Texture2D.cs.
References Microsoft.Xna.Framework.Graphics.Texture._format, Microsoft.Xna.Framework.Graphics.Texture2D._height, Microsoft.Xna.Framework.Graphics.GraphicsResource._internalHandle, Microsoft.Xna.Framework.Graphics.Texture._levelCount, Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.Graphics.Texture2D._shouldNotRecreate, Microsoft.Xna.Framework.Graphics.Texture2D._width, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.AddTrackedObject(), Microsoft.Xna.Framework.Graphics.Texture.alreadyRecreated, Microsoft.Xna.Framework.Graphics.Texture2D.CleanupSavedData(), Microsoft.Xna.Framework.Graphics.Texture2D.CopyOrRestoreData(), Microsoft.Xna.Framework.Graphics.Texture.CreateStateWrapper(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.Texture2D.pComPtr, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.Resources.
Referenced by Microsoft.Xna.Framework.Graphics.Texture2D.RecreateAndPopulateObject().