Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 361 of file DepthStencilState.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedCounterClockwiseStencilDepthBufferFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedCounterClockwiseStencilFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedCounterClockwiseStencilFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedCounterClockwiseStencilPass, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedDepthBufferEnable, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedDepthBufferFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedDepthBufferWriteEnable, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedReferenceStencil, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilDepthBufferFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilEnable, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilMask, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilPass, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedStencilWriteMask, Microsoft.Xna.Framework.Graphics.DepthStencilState.cachedTwoSidedStencilMode, Microsoft.Xna.Framework.Helpers.CheckDisposed(), Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dCounterClockwiseStencilDepthBufferFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dCounterClockwiseStencilFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dCounterClockwiseStencilFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dCounterClockwiseStencilPass, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dDepthBufferFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dStencilDepthBufferFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dStencilFail, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dStencilFunction, Microsoft.Xna.Framework.Graphics.DepthStencilState.d3dStencilPass, Microsoft.Xna.Framework.Graphics.DepthStencilState.isBound, Microsoft.Xna.Framework.Graphics.GraphicsResource.isDisposed, Microsoft.Xna.Framework.Graphics.GraphicsResource.Name, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr.