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Microsoft.Xna.Framework.Graphics.BlendState Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Graphics.BlendState:
+ Collaboration diagram for Microsoft.Xna.Framework.Graphics.BlendState:

Public Member Functions

 BlendState ()
 
void Dispose ()
 
override string ToString ()
 

Static Public Attributes

static readonly BlendState Additive
 
static readonly BlendState AlphaBlend
 
static readonly BlendState NonPremultiplied
 
static readonly BlendState Opaque
 

Package Functions

void BindToGraphicsDevice (GraphicsDevice device)
 
void ThrowIfBound ()
 
BlendState Clone ()
 
virtual void GraphicsDeviceResetting ()
 

Properties

TargetBlendState this[int index] [get, set]
 
BlendFunction AlphaBlendFunction [get, set]
 
Blend AlphaDestinationBlend [get, set]
 
Blend AlphaSourceBlend [get, set]
 
BlendFunction ColorBlendFunction [get, set]
 
Blend ColorDestinationBlend [get, set]
 
Blend ColorSourceBlend [get, set]
 
ColorWriteChannels ColorWriteChannels [get, set]
 
ColorWriteChannels ColorWriteChannels1 [get, set]
 
ColorWriteChannels ColorWriteChannels2 [get, set]
 
ColorWriteChannels ColorWriteChannels3 [get, set]
 
Color BlendFactor [get, set]
 
int MultiSampleMask [get, set]
 
bool IndependentBlendEnable [get, set]
 
EventHandler< EventArgsDisposing [set]
 
GraphicsDevice GraphicsDevice [get, set]
 
string Name [get, set]
 
object Tag [get, set]
 

Private Member Functions

 BlendState (string name, Blend sourceBlend, Blend destinationBlend)
 
 BlendState (BlendState cloneSource)
 

Static Private Member Functions

static BlendState ()
 

Private Attributes

readonly TargetBlendState[] _targetBlendState
 
readonly bool _defaultStateObject
 
Color _blendFactor
 
int _multiSampleMask
 
bool _independentBlendEnable
 
GraphicsDevice graphicsDevice
 
string< Namek__BackingField
 
object< Tagk__BackingField
 

Detailed Description

Definition at line 9 of file BlendState.cs.


The documentation for this class was generated from the following file: