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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Microsoft.Xna.Framework.Graphics.BlendState:
Collaboration diagram for Microsoft.Xna.Framework.Graphics.BlendState:Public Member Functions | |
| BlendState () | |
| void | Dispose () |
| override string | ToString () |
Static Public Attributes | |
| static readonly BlendState | Additive |
| static readonly BlendState | AlphaBlend |
| static readonly BlendState | NonPremultiplied |
| static readonly BlendState | Opaque |
Package Functions | |
| void | BindToGraphicsDevice (GraphicsDevice device) |
| void | ThrowIfBound () |
| BlendState | Clone () |
| virtual void | GraphicsDeviceResetting () |
Properties | |
| TargetBlendState | this[int index] [get, set] |
| BlendFunction | AlphaBlendFunction [get, set] |
| Blend | AlphaDestinationBlend [get, set] |
| Blend | AlphaSourceBlend [get, set] |
| BlendFunction | ColorBlendFunction [get, set] |
| Blend | ColorDestinationBlend [get, set] |
| Blend | ColorSourceBlend [get, set] |
| ColorWriteChannels | ColorWriteChannels [get, set] |
| ColorWriteChannels | ColorWriteChannels1 [get, set] |
| ColorWriteChannels | ColorWriteChannels2 [get, set] |
| ColorWriteChannels | ColorWriteChannels3 [get, set] |
| Color | BlendFactor [get, set] |
| int | MultiSampleMask [get, set] |
| bool | IndependentBlendEnable [get, set] |
| EventHandler< EventArgs > | Disposing [set] |
| GraphicsDevice | GraphicsDevice [get, set] |
| string | Name [get, set] |
| object | Tag [get, set] |
Private Member Functions | |
| BlendState (string name, Blend sourceBlend, Blend destinationBlend) | |
| BlendState (BlendState cloneSource) | |
Static Private Member Functions | |
| static | BlendState () |
Private Attributes | |
| readonly TargetBlendState[] | _targetBlendState |
| readonly bool | _defaultStateObject |
| Color | _blendFactor |
| int | _multiSampleMask |
| bool | _independentBlendEnable |
| GraphicsDevice | graphicsDevice |
| string< Name > | k__BackingField |
| object< Tag > | k__BackingField |
Definition at line 9 of file BlendState.cs.