terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ MultiSampleMask

int Microsoft.Xna.Framework.Graphics.BlendState.MultiSampleMask
getset

Definition at line 302 of file BlendState.cs.

303 {
304 [global::Cpp2ILInjected.Token(Token = "0x6001898")]
305 [global::Cpp2ILInjected.Address(RVA = "0xAC4354", Offset = "0xAC4354", Length = "0x8")]
306 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
307 get
308 {
309 throw null;
310 }
311 [global::Cpp2ILInjected.Token(Token = "0x6001899")]
312 [global::Cpp2ILInjected.Address(RVA = "0xAC435C", Offset = "0xAC435C", Length = "0x24")]
313 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
314 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
315 set
316 {
317 throw null;
318 }
319 }
class f__AnonymousType0<< Count > j__TPar