terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ColorDestinationBlend

Blend Microsoft.Xna.Framework.Graphics.BlendState.ColorDestinationBlend
getset

Definition at line 159 of file BlendState.cs.

160 {
161 [global::Cpp2ILInjected.Token(Token = "0x600188A")]
162 [global::Cpp2ILInjected.Address(RVA = "0xAC4118", Offset = "0xAC4118", Length = "0x10")]
163 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
164 get
165 {
166 throw null;
167 }
168 [global::Cpp2ILInjected.Token(Token = "0x600188B")]
169 [global::Cpp2ILInjected.Address(RVA = "0xAC4128", Offset = "0xAC4128", Length = "0x34")]
170 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "DrawProj_LightsBane", MemberParameters = new object[] { typeof(Projectile) }, ReturnType = typeof(void))]
171 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
172 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
173 set
174 {
175 throw null;
176 }
177 }
class f__AnonymousType0<< Count > j__TPar