terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ AlphaBlendFunction

BlendFunction Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlendFunction
getset

Definition at line 75 of file BlendState.cs.

76 {
77 [global::Cpp2ILInjected.Token(Token = "0x6001882")]
78 [global::Cpp2ILInjected.Address(RVA = "0xAC3F68", Offset = "0xAC3F68", Length = "0x10")]
79 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
80 get
81 {
82 throw null;
83 }
84 [global::Cpp2ILInjected.Token(Token = "0x6001883")]
85 [global::Cpp2ILInjected.Address(RVA = "0xAC3F78", Offset = "0xAC3F78", Length = "0x34")]
86 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "DrawProj_LightsBane", MemberParameters = new object[] { typeof(Projectile) }, ReturnType = typeof(void))]
87 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
88 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
89 set
90 {
91 throw null;
92 }
93 }
class f__AnonymousType0<< Count > j__TPar