terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ BlendFactor

Color Microsoft.Xna.Framework.Graphics.BlendState.BlendFactor
getset

Definition at line 281 of file BlendState.cs.

282 {
283 [global::Cpp2ILInjected.Token(Token = "0x6001896")]
284 [global::Cpp2ILInjected.Address(RVA = "0xAC4328", Offset = "0xAC4328", Length = "0x8")]
285 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
286 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
287 get
288 {
289 throw null;
290 }
291 [global::Cpp2ILInjected.Token(Token = "0x6001897")]
292 [global::Cpp2ILInjected.Address(RVA = "0xAC4330", Offset = "0xAC4330", Length = "0x24")]
293 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
294 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
295 set
296 {
297 throw null;
298 }
299 }
class f__AnonymousType0<< Count > j__TPar