14 public class ScrollRect :
UIBehaviour,
IInitializePotentialDragHandler,
IEventSystemHandler,
IBeginDragHandler,
IEndDragHandler,
IDragHandler,
IScrollHandler,
ICanvasElement,
ILayoutElement,
ILayoutGroup,
ILayoutController
493 if (horizontalScrollbar2 ==
null)
522 if (horizontalScrollbar2 ==
null)
534 bool flag =
base.IsActive();
559 float y = data.<scrollDelta>k__BackingField.y;
560 float x = data.<scrollDelta>k__BackingField.x;
607 float x = eventData.<position>k__BackingField.x;
608 float y = eventData.<position>k__BackingField.y;
630 float x = eventData.<position>k__BackingField.x;
631 float y = eventData.<position>k__BackingField.y;
1081 bool activeSelf =
scrollbar.gameObject.activeSelf;
1158 float y3 = contentPos.
y;
class f__AnonymousType0<< Count > j__TPar
Component GetComponent(Type type)
void SetActive(bool value)
static float unscaledDeltaTime
static void AddMarker(string name, Object obj)
static bool IsRebuildingLayout()
static void UnRegisterCanvasElementForRebuild(ICanvasElement element)
static void RegisterCanvasElementForLayoutRebuild(ICanvasElement element)
static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
static void MarkLayoutForRebuild(RectTransform rect)