terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ILayoutElement.cs
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1using System;
2
3namespace UnityEngine.UI
4{
5 // Token: 0x02000046 RID: 70
6 public interface ILayoutElement
7 {
8 // Token: 0x060002AA RID: 682
10
11 // Token: 0x060002AB RID: 683
13
14 // Token: 0x170000B6 RID: 182
15 // (get) Token: 0x060002AC RID: 684
16 float minWidth { get; }
17
18 // Token: 0x170000B7 RID: 183
19 // (get) Token: 0x060002AD RID: 685
20 float preferredWidth { get; }
21
22 // Token: 0x170000B8 RID: 184
23 // (get) Token: 0x060002AE RID: 686
24 float flexibleWidth { get; }
25
26 // Token: 0x170000B9 RID: 185
27 // (get) Token: 0x060002AF RID: 687
28 float minHeight { get; }
29
30 // Token: 0x170000BA RID: 186
31 // (get) Token: 0x060002B0 RID: 688
32 float preferredHeight { get; }
33
34 // Token: 0x170000BB RID: 187
35 // (get) Token: 0x060002B1 RID: 689
36 float flexibleHeight { get; }
37
38 // Token: 0x170000BC RID: 188
39 // (get) Token: 0x060002B2 RID: 690
40 int layoutPriority { get; }
41 }
42}