terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetNormalizedPosition()

virtual void UnityEngine.UI.ScrollRect.SetNormalizedPosition ( float value,
int axis )
inlineprotectedvirtual

Definition at line 822 of file ScrollRect.cs.

823 {
825 this.UpdateBounds();
826 if (axis != 0)
827 {
828 Vector2 anchoredPosition = this.m_Content.anchoredPosition;
830 return;
831 }
834 if (axis != 0)
835 {
836 RectTransform content = this.m_Content;
837 return;
838 }
839 RectTransform content2 = this.m_Content;
840 this.UpdateBounds();
841 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.RectTransform.anchoredPosition, UnityEngine.UI.ScrollRect.content, UnityEngine.UI.ScrollRect.EnsureLayoutHasRebuilt(), j__TPar, UnityEngine.UI.ScrollRect.m_Content, and UnityEngine.UI.ScrollRect.UpdateBounds().