terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 19 of file Component.cs.
Referenced by Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.GeometryBufferInstance(), XNAUICameraSettings.ApplyCamera(), InControl.TouchButtonControl.ConfigureControl(), InControl.TouchStickControl.ConfigureControl(), InControl.TouchManager.ConvertScreenToViewPoint(), InControl.TouchManager.ConvertScreenToWorldPoint(), InControl.TouchManager.ConvertViewToWorldPoint(), InControl.TouchButtonControl.CreateControl(), InControl.TouchStickControl.CreateControl(), UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(), UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(), UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(), UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(), UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(), UnityEngine.EventSystems.BaseInputModule.FindCommonRoot(), UnityEngine.UI.Selectable.FindSelectable(), UnityEngine.UI.Mask.GetModifiedMaterial(), DistortionRenderTargetManager.InitialiseCamera(), WaterRenderTargetManager.InitialiseCamera(), GameObjectExtensions.InstantiatePrefabAsChild(), UnityEngine.Transform.Enumerator.MoveNext(), UnityEngine.UI.Selectable.OnCanvasGroupChanged(), UnityEngine.UI.Dropdown.OnSelectItem(), MultiplayerBasicExample.PlayerManager.RemovePlayer(), MultiplayerWithBindingsExample.PlayerManager.RemovePlayer(), UnityEngine.Transform.Rotate(), LayoutDefinition.SerialiseAtPath(), UnityEngine.UI.Scrollbar.SetDirection(), UnityEngine.UI.Slider.SetDirection(), UnityEngine.UI.LayoutElement.SetDirty(), TransformExtensions.SetLayer(), UnityEngine.UI.DefaultControls.SetLayerRecursively(), UnityEngine.UI.Dropdown.SetupTemplate(), BasicExample.BasicExample.Update(), BindingsExample.BindingsExample.Update(), InterfaceMovement.ButtonFocus.Update(), MultiplayerBasicExample.Player.Update(), MultiplayerWithBindingsExample.Player.Update(), TouchExample.CubeController.Update(), VirtualDeviceExample.VirtualDeviceExample.Update(), UnityEngine.UI.ScrollRect.UpdateCachedData(), UnityEngine.UI.Slider.UpdateCachedReferences(), and UnityEngine.UI.InputField.UpdateGeometry().