15 [
NativeType(Header =
"Runtime/Math/Vector3.h")]
468 bool flag =
string.IsNullOrEmpty(
format);
476 if ((
text ==
null ||
text !=
null) && (text2 ==
null || text2 !=
null) && (
text3 ==
null ||
text3 !=
null))
class f__AnonymousType0<< Count > j__TPar
static CultureInfo InvariantCulture
static Vector3 Cross(Vector3 lhs, Vector3 rhs)
static Vector3 operator+(Vector3 a, Vector3 b)
static bool operator!=(Vector3 lhs, Vector3 rhs)
static Vector3 operator/(Vector3 a, float d)
static readonly Vector3 negativeInfinityVector
static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)
override string ToString()
static readonly Vector3 leftVector
override int GetHashCode()
static bool operator==(Vector3 lhs, Vector3 rhs)
const float kEpsilonNormalSqrt
static Vector3 operator*(Vector3 a, float d)
static readonly Vector3 forwardVector
bool Equals(Vector3 other)
static float Dot(Vector3 lhs, Vector3 rhs)
Vector3(float x, float y)
static readonly Vector3 positiveInfinityVector
static Vector3 operator-(Vector3 a, Vector3 b)
static readonly Vector3 oneVector
static Vector3 Scale(Vector3 a, Vector3 b)
static Vector3 Min(Vector3 lhs, Vector3 rhs)
static Vector3 Lerp(Vector3 a, Vector3 b, float t)
static float Distance(Vector3 a, Vector3 b)
static float Magnitude(Vector3 vector)
static readonly Vector3 zeroVector
static Vector3 Normalize(Vector3 value)
static readonly Vector3 upVector
static readonly Vector3 backVector
Vector3(float x, float y, float z)
string ToString(string format, IFormatProvider formatProvider)
static Vector3 Max(Vector3 lhs, Vector3 rhs)
static readonly Vector3 downVector
override bool Equals(object other)
static readonly Vector3 rightVector