17 [
NativeHeader(
"Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h")]
164 [
FreeFunction(
"CameraScripting::GetPixelWidth", HasExplicitThis =
true)]
175 [
FreeFunction(
"CameraScripting::GetPixelHeight", HasExplicitThis =
true)]
335 [
FreeFunction(
"CameraScripting::Render", HasExplicitThis =
true)]
class f__AnonymousType0<< Count > j__TPar
CameraCallback(object @object, IntPtr method)
Vector3 ScreenToWorldPoint(Vector3 position)
void ScreenToWorldPoint_Injected(Vector3 position, Camera.MonoOrStereoscopicEye eye, [Out] Vector3 ret)
static int GetAllCameras(Camera[] cameras)
Vector3 WorldToScreenPoint(Vector3 position, Camera.MonoOrStereoscopicEye eye)
Ray ScreenPointToRay(Vector2 pos, Camera.MonoOrStereoscopicEye eye)
void set_rect_Injected(Rect value)
RenderTexture targetTexture
Vector3 ScreenToWorldPoint(Vector3 position, Camera.MonoOrStereoscopicEye eye)
CameraClearFlags clearFlags
static int GetAllCamerasCount()
static void FireOnPreCull(Camera cam)
void ViewportToWorldPoint_Injected(Vector3 position, Camera.MonoOrStereoscopicEye eye, [Out] Vector3 ret)
static Camera.CameraCallback onPreCull
Vector3 ViewportToWorldPoint(Vector3 position)
Matrix4x4 projectionMatrix
static void FireOnPostRender(Camera cam)
void ScreenPointToRay_Injected(Vector2 pos, Camera.MonoOrStereoscopicEye eye, [Out] Ray ret)
void WorldToScreenPoint_Injected(Vector3 position, Camera.MonoOrStereoscopicEye eye, [Out] Vector3 ret)
void set_backgroundColor_Injected(Color value)
void ScreenToViewportPoint_Injected(Vector3 position, [Out] Vector3 ret)
void set_projectionMatrix_Injected(Matrix4x4 value)
static int allCamerasCount
Vector3 ScreenToViewportPoint(Vector3 position)
Ray ScreenPointToRay(Vector3 pos, Camera.MonoOrStereoscopicEye eye)
void get_pixelRect_Injected([Out] Rect ret)
Vector3 ViewportToWorldPoint(Vector3 position, Camera.MonoOrStereoscopicEye eye)
static Camera.CameraCallback onPostRender
static int GetAllCamerasImpl([NotNull("ArgumentNullException")][Out] Camera[] cam)
static void FireOnPreRender(Camera cam)
Vector3 WorldToScreenPoint(Vector3 position)
void get_rect_Injected([Out] Rect ret)
static Camera.CameraCallback onPreRender
Ray ScreenPointToRay(Vector3 pos)
readonly RenderTexture m_ResultRT
readonly Camera.RenderRequestOutputSpace m_OutputSpace
readonly Camera.RenderRequestMode m_CameraRenderMode