terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateOneScrollbarVisibility()

static void UnityEngine.UI.ScrollRect.UpdateOneScrollbarVisibility ( bool xScrollingNeeded,
bool xAxisEnabled,
ScrollRect::ScrollbarVisibility scrollbarVisibility,
Scrollbar scrollbar )
inlinestaticprivate

Definition at line 1075 of file ScrollRect.cs.

1076 {
1077 if (!true)
1078 {
1079 }
1080 bool flag = scrollbar;
1081 bool activeSelf = scrollbar.gameObject.activeSelf;
1082 if (scrollbarVisibility != ScrollRect.ScrollbarVisibility.Permanent)
1083 {
1084 GameObject gameObject = scrollbar.gameObject;
1085 return;
1086 }
1087 long num = 0L;
1089 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31
void SetActive(bool value)

References UnityEngine.Component.gameObject, UnityEngine.GameObject.gameObject, j__TPar, UnityEngine.L, and UnityEngine.GameObject.SetActive().

Referenced by UnityEngine.UI.ScrollRect.UpdateScrollbarVisibility().